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hiryu
October 11, 2009, 3:52am Report to Moderator Report to Moderator

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After going back and playing some of my older games - I come to realize that BGC89 deserves a reboot - or at least a graphic/gameplay update. So between the times of working on Landel - I will be working on the BGC89 version 2 project.

Also since the Bubblegum Crisis movie announcement a couple months back - I've been revamped with the BGC universe & just had to pay tribute to one of my favorite animes. Expect more posts with updates on BGC89 or check the Landel thread to see whats going on.
-peace

**Edit** Removed the preview pics from this old update as the screenshots within the update thread shows all the current & correct pictures.



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Revision History (3 edits)
hiryu  -  May 6, 2010, 6:50am
hiryu  -  October 14, 2009, 10:14pm
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hiryu
October 14, 2009, 6:55am Report to Moderator Report to Moderator

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Well the progress with BGC89 is moving along quite nicely - I haven't decided if I want beta testers or not. Before it has always been me or Fryedsoft with the testing. The testing phase seems to take the longest out of all the steps and seeing how I am almost done with the game - it would seem time to consider either friends with emulators or people I know to help with this phase. Once I talk to Fryedsoft - I'll know which direction I want to take.

Sprites completed as of Oct 14 - still more needed for the storyline and some more for the fighting engine.



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hiryu  -  October 14, 2009, 10:25pm
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tifreak8x
October 17, 2009, 7:07pm Report to Moderator Report to Moderator

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Those are some sweet looking sprites you have there =o
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hiryu
October 18, 2009, 10:26pm Report to Moderator Report to Moderator

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Oct 18 Project Status:

As of right now I am about at the half way point on completion. Working on finishing the fighting engine and then I got to work on the storyline flow chart and incorporate that into the game. From there its all down hill stuff like adding the menu system in the walking engine and what not. Then its to the testing phase...woohoo! I still have a couple more sprites for the fighting engine to draw and then a couple for the storyline and I should be done with the drawing side of the project. I need to start hiring monkeys for programming - I hear they can write books if given enough time - why not code games as well? Back to work >_<



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hiryu
October 28, 2009, 6:44am Report to Moderator Report to Moderator

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Project Update - BGC89v2: Its going along nicely - coding is about 80% completed - graphics are about 90%. As soon as I begin testing - I will post that point of the project.



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hiryu
January 7, 2010, 10:20pm Report to Moderator Report to Moderator

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Project Update:

I know its been semi dead in this thread for a couple months - but for good reasons.. Jesus & Santa are to blame. Seriously though I am pretty much done with the game other then meshing the storyboard into the game. I really need to just sit down for a week from all distractions and finish it. Since setting deadlines are the only thing that seem to get me motivated - I will set this game for completion by Feb 1. See if I do that then I can't blame Jesus & the Bunny for interfering and being nonproductive.



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hiryu
March 9, 2010, 12:22am Report to Moderator Report to Moderator

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I figure I should least give an update - I haven't abandoned this project either. More so kind of put it aside when I got into drawing the LoL pics and storyboard. I have went back into the project and did more coding/optimization after Fryedsoft stopped by for the weekend. He got to see what I can do with coding when I am sleep deprived & cracked out on caffeine. It was kind of funny looking at some of the mistakes I did and also amusing trying to show Fryedsoft why I did it & what I did. Sadly I had to decode why I did it first to myself - and THEN tell him... I'm sure he went home thinking about what he just saw & shaking his head. I know - its sad..hence why I am leaving him to direct the coding for the Landel Project & I'll stick to the graphics side of it.(I can do this half asleep >_<)



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hiryu
March 10, 2010, 11:55am Report to Moderator Report to Moderator

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Well last 12 hrs was a hard run on BGCv2 - I finally have a working alpha build. Its got a long ways to go apparently - but hey it runs
Finished most of the basic stuff & got all the errors I could find - fixed. Next on the agenda is probably adding all of the building functions & possibly add animation attacks to the fight engine.




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hiryu
March 11, 2010, 12:09pm Report to Moderator Report to Moderator

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Well after another grueling night of caffeine and no sleep - I managed to finish and test the MedLab & TechLab features. I really need to finish the bank system next - running around testing things with no money sucks >_<


If I get more done - I will post some screenshots.

-peace


March 12 - Edit

Have the Bank System started - I now can earn money - Woohoo! >_<
Still have a ways to go with it - since it also applies to the storyline and quest system. Fun =_=



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hiryu  -  May 1, 2010, 12:29am
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tifreak8x
April 22, 2010, 9:40pm Report to Moderator Report to Moderator

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lol wow that is looking amazing, great artwork on all those screenshots.

REALLY need to be here more often.. <<;
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hiryu
April 24, 2010, 7:23pm Report to Moderator Report to Moderator

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I plan to get back to working on this game as soon as I am not sick...



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tifreak8x
April 29, 2010, 1:53am Report to Moderator Report to Moderator

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><

Been working on pokemon slowly but surely, I should take some time to update the post on here about it.
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hiryu
April 29, 2010, 3:05am Report to Moderator Report to Moderator

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You should - need something to do inbetween updating my deviantart site & working on the games. +_+



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hiryu
April 29, 2010, 11:30pm Report to Moderator Report to Moderator

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Well this weekend is going to be a hard run on BGCv2. Depending on friend activities & family events - I should have alot of it completed & will post the progression as it comes all this weekend. I would really like to get this project done & be able to 100% focus on Landel.



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hiryu
May 1, 2010, 12:27am Report to Moderator Report to Moderator

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Update #1
Went back & revamped the GUI interface of the MedLab & TechLab. Went into the code & made some tweaks to medlab & techlab to run faster.

Tech Lab now displays information correctly in the gear list & status list. If you do not have the gear "N/A" will appear in the gear list, while "--" will appear in the status list. If you do have the gears, they will appear in the correct fields. The status list will show a % of how much the gear is intact from damage, while being at zero will show "DG"(damaged gear). Should make for a better in-game experience with these simple changes.

Med Lab


Tech Lab
      

Update # 2

Updated the GUI interface for the Tokyo City Bank & tweaked the code for the bank to notify if account is not created. If account is created the bank displays the amount of credit you have.



Update # 3

Updated the GUI interface for the stat screen & tweaked the code to incorporate gear changes/account changes.





Update # 4 [Replaced by Update 8]

Rearranged the menu system for quicker access. Started designing the storyline/quest log system for story progression.







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Revision History (5 edits)
hiryu  -  May 3, 2010, 2:13am
hiryu  -  May 1, 2010, 8:22pm
hiryu  -  May 1, 2010, 8:12am
hiryu  -  May 1, 2010, 8:12am
hiryu  -  May 1, 2010, 4:17am
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