Update #9 When enemy is defeated - they 'phase' out like in FF6. (Idea & Original Code comes from FryedSoft himself) Replaced more of the in-game PopUp menu systems with custom drawn ones (Game Over window & Enemy Special Attack window added)   Update #10 Removed the old gear popup window & updated it with an animated GUI.  Update #11 Removed the PopUp for the Start/Load Game screen & Save/Quit Game screen -added animated GUI for both. Also started coding the storyline prog(finally!). Here is a demo of how the output of the story prog will be.  Update #12 Revised the medkit program & GUI. Works for both "in"/"out of" battle systems.  Update #13 Fixed alot of the issues with the Scan skill & replaced it with a custom graphic box. Added a new icon that pops up when you attempt to use a skill when you do not have enough TP. The skill Concentrate now pops up an icon to represent the 'Power Bar' level going up.  Update #..1..a.$..ah screw it - its an update  Well to summarize this update - ALL TI-89 popup menus have been removed & replaced with their own GUI or icon..etc.etc. Found more bugs - fixed em. Finally I can say I am down to 2 major things I have to complete to have a working beta: 1. Enemy/Game Balancing 2. Story/Arc Game Progression |