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hiryu
May 2, 2010, 6:44pm Report to Moderator Report to Moderator

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Update #5

Added a muzzle flash animation prog - it adjusts for all 3 gears (ADpolice Suit, Hardsuit, & Typhoon II) & fires correctly based on the attack or tech that calls for either single shots or multiple shots.



Update #6
Changed the GUI for the Victory! window.



Update #7
Changed the GUI for the Level Up window. Level up process gives you base stats & then you have to choose your primary stat bonus & a secondary stat bonus. The new GUI update shows which stat you have chosen while blocking out the stats that were not selected.



Update #8
Changed the entire look of the menu system - added an animated GUI for the main menu. Folders rotate when using the left & right arrows - while the text field tells you which folder you stopped at. The animation only shows a couple of the folders - I did not include all 6 folders in the animation - didn't see the need to.




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hiryu  -  May 3, 2010, 2:33am
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hiryu
May 3, 2010, 10:07am Report to Moderator Report to Moderator

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Update #9

When enemy is defeated - they 'phase' out like in FF6. (Idea & Original Code comes from FryedSoft himself) Replaced more of the in-game PopUp menu systems with custom drawn ones (Game Over window & Enemy Special Attack window added)





Update #10

Removed the old gear popup window & updated it with an animated GUI.



Update #11

Removed the PopUp for the Start/Load Game screen & Save/Quit Game screen -added animated GUI for both. Also started coding the storyline prog(finally!). Here is a demo of how the output of the story prog will be.



Update #12

Revised the medkit program & GUI. Works for both "in"/"out of" battle systems.



Update #13

Fixed alot of the issues with the Scan skill & replaced it with a custom graphic box. Added a new icon that pops up when you attempt to use a skill when you do not have enough TP. The skill Concentrate now pops up an icon to represent the 'Power Bar' level going up.



Update #..1..a.$..ah screw it - its an update

Well to summarize this update - ALL TI-89 popup menus have been removed & replaced with their own GUI or icon..etc.etc.
Found more bugs - fixed em. Finally I can say I am down to 2 major things I have to complete to have a working beta:
1. Enemy/Game Balancing
2. Story/Arc Game Progression



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Revision History (2 edits)
hiryu  -  May 9, 2010, 5:26am
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hiryu
June 17, 2010, 10:42pm Report to Moderator Report to Moderator

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Well I took a couple weeks off from concentrating on the game & placed my creative energies doing a Fantasy Earth Zero picture for a contest & a couple League of Legend fan arts over on my deviant art site.
http://hiryurhys.deviantart.com

After I finish the 2 pictures I am working on (Teen Annie & Ezreal/Poppy), it will be back to working on BGCv2. I find working & concentrating on one project for too long tends to burn me out - so I switch up things alittle. Planning for a mid July release or sooner >_<



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hiryu
July 16, 2010, 3:28am Report to Moderator Report to Moderator

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Looks like this weekend will be set aside for ti-calc work - whether or not me and Fryedsoft can head to the mountains for the weekend or not - I will have some progress on my projects.



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