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Re: Possible Downtime, but it should be ok now. Posted by: tifreak8x
Date Posted: September 7, 2010, 2:30am
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bummer, would have offered you guys hosting space on my site, I have tons of room, unlimited bandwidth, etc. Good to see you guys are still going though!

Doors CS 7.0 Released Posted by: KermMartian
Date Posted: August 25, 2010, 5:57am
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After a long summer of coding and debugging, Doors CS 7.0 has finally been released! This milestone comes three years since the last major release of Doors CS 6.0 in April 2007 and two years since the incremental release of Doors CS 6.2 in May 2008.  Nine years since its humble beginnings as a crude BASIC shell, Doors CS 7.0 aims to bring a full set of features and rock-solid stability to users and coders alike.  It supports MirageOS, Ion, Doors CS, and nostub BASIC and Assembly programs, and contains full support libraries for XLib, Celtic III, PicArc, (partially) Omnicalc, and the new DCSB Libs that let Doors CS coders use features like the DCS GUI.  The HomeRun feature lets you execute any type of program, BASIC or ASM, archived or not, from the TI-OS homescreen.  The Doors CS desktop lets you view your programs and folders, organize them into nested folders, cut, copy, rename, lock, archive, hide, and even edit programs, and change settings and options from the DCS Menu.  Doors CS 7.0 adds more robust protect from data loss due to RAM Clears, including automatic restoration of the user's folder structure.

For ASM developers, Doors CS offers a full suite of features, adding the DCS GUI system, and Associated Program system that automatically opens files in their associated viewer/editor, and much more on top of a full complement of MirageOS and Ion-compatible libraries.  BASIC programmers can take advantage of support for every popular BASIC library built directly into the shell.  Full information about Doors CS can be found at http://dcs.cemetech.net, including a (very) exhaustive feature list and screenshots galore for your viewing pleasure.

Download Doors CS 7.0 today and unleash the full power of your graphing calculator!

Download
Doors CS 7.0

Other Useful Downloads
Doors CS 7.0 SDK - The official Doors CS 7 SDK
Document DE 7 - A text editor demonstrating the power of Doors CS.
Doors CS 7 Teaser Trailer


Re: Possible Downtime, but it should be ok now. Posted by: fryedsoft
Date Posted: August 15, 2010, 4:07am
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We should be up and running on the new server now. It's the same host (100webspace.com), but it's on one of their new better supported servers. Hopefully this one is a lot better than the old one. From what I'm seeing on my side it's a big improvement and 100webspace did pull through even though it took a manual server move.

Re: Possible Downtime, but it should be ok now. Posted by: fryedsoft
Date Posted: August 14, 2010, 6:34pm
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Sent this to allhyper.com's ticket system. let's see what happens.

Quoted Text
Since my personal web hosting account is due to renew, and the renew and upgrade buttons are still broken on allhyper.com and have been so for no less than three years now, I've had enough. Either the 2 below requests get honored or I go looking for another web host.

1) I want off of allhyper.com and put on one of the newer servers. I don't care how it's done. I don't care if you can't support it. Hell, I don't care if it involves deleting this account and all the files on it and I re-register on 100webspace.com. This server is trash. It's old, it's features are outdated and do not work, and it randomly goes down at the worst possible times.

2) I wan't the personal plan as detailed on http://www.100webspace.com/web-hosting/personal-plan.html. We currently are being charged for the plan that was offered years ago. There's no Elefante here, I only have 1 database vs 5 (and at 30MB instead of 50MB), and the only reason I have 5 FTP's is because the renew plan button was broken and someone added them. Again, I don't care if I have to delete this account to get it, but if I'm going to pay for service, I don't feel like paying 35.40 for the same level of service that the free and bannerless users are paying for.

Re: Possible Downtime, but it should be ok now. Posted by: fryedsoft
Date Posted: August 13, 2010, 6:36pm
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well, I got a full site backup, so whatever we do, we should be fine up to this post.

Re: Possible Downtime, but it should be ok now. Posted by: fryedsoft
Date Posted: August 13, 2010, 5:58pm
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yeah i suppose so.

I'm almost considering staying on this host, but getting this account dropped and restart on another account since their no banners hosting actually offers more than the basic package does now and is 1/3rd the price. of course we would lose webspace and bandwidth but considering that we only burned 15% of our bandwidth cap for this entire year, I think we would be fine if it cut in half.

Re: Possible Downtime, but it should be ok now. Posted by: hiryu
Date Posted: August 13, 2010, 4:23pm
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It could be worse - this could be a future pron site =_=

Possible Downtime, but it should be ok now. Posted by: fryedsoft
Date Posted: August 13, 2010, 1:00pm
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Update: It looks like 100webspace pulled through and moved us to a server that actually has working scripts. however comic.bluecrimson.com is still down, and my stay that way. it was really for an april fools and nothing else anyway.

Our site may be down soon, since I couldn't pay the hosting bill. And when I mean can't, I mean their renew service link is down. In theory it should revert back to the free system, but I don't want ad's on our site. Especially since half the time they have some malicious script embedded in them.

Usually, What I would do is open a support ticket, they would give me a link, and I'd pay through that, but not this time. Considering that their renew system has been down pretty much 3 months after we started bluecrimson.com, I'm not holding my breath that it's going to be fixed. Maybe this will light a fire somewhere to either move us to a different server that they run like I requested last year, or we move to a completely different host, which most likely means a completely different site.

  Re: Bubblegum Crisis 89' gets a Reboot Posted by: hiryu
Date Posted: July 16, 2010, 3:28am
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Looks like this weekend will be set aside for ti-calc work - whether or not me and Fryedsoft can head to the mountains for the weekend or not - I will have some progress on my projects.

  Re: Bubblegum Crisis 89' gets a Reboot Posted by: hiryu
Date Posted: June 17, 2010, 10:42pm
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Well I took a couple weeks off from concentrating on the game & placed my creative energies doing a Fantasy Earth Zero picture for a contest & a couple League of Legend fan arts over on my deviant art site.
http://hiryurhys.deviantart.com

After I finish the 2 pictures I am working on (Teen Annie & Ezreal/Poppy), it will be back to working on BGCv2. I find working & concentrating on one project for too long tends to burn me out - so I switch up things alittle. Planning for a mid July release or sooner >_<

Re: Project "Legends of Landel" Posted by: fryedsoft
Date Posted: June 4, 2010, 5:12am
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Well I missed the last monthly update, but for good reason.

For awhile now, I've needed to upgrade my computer, I've been using Vash (an Nforce2 based Shuttle SN41G2 running an AMD Athlon XP 3000+) for over 7 years now and it was time to upgrade.

The End Result is Catnarok.


Why did it take over a month to build? for starters, waiting for the loan to get approved. I actually took out a loan to Build Catnarok

Once that got approved.  I ordered the parts from Newegg. A lot of that wait was due to many of the parts being backordered.

Finally, I had to wait for an RMA, Since the Motherboard failed after three days due to a faulty northbridge cooler.

What's in it that makes Catnarok cost more than what I paid for my RV?
     
1 x LIAN LI ARMORSUIT PC-P50R Red Aluminum ATX Mid Tower Computer Case
1 x ASUS Crosshair IV Formula AM3 AMD 890FX SATA 6Gb/s USB 3.0 ATX AMD Motherboard
2 x XFX HD-597A-CNB9 Radeon HD 5970 Black Edition 2GB 512 (256 x 2)-bit GDDR5 PCI Express 2.1 x16 HDCP Ready CrossFireX Support Video Card
1 x CORSAIR HX Series CMPSU-1000HX 1000W ATX12V 2.2 / EPS12V 2.91 SLI Ready CrossFire Ready 80 PLUS Certified Modular Active PFC Compatible with Core i7 Power Supply
1 x AMD Phenom II X6 1090T Black Edition Thuban 3.2GHz Socket AM3 125W Six-Core Desktop Processor Model HDT90ZFBGRBOX
1 x CORSAIR DOMINATOR 8GB (4 x 2GB) 240-Pin DDR3 SDRAM DDR3 1333 (PC3 10666) Desktop Memory Model CMD8GX3M4A1333C7
1 x Crucial RealSSD C300 CTFDDAC256MAG-1G1 2.5" 256GB SATA III MLC Internal Solid State Drive (SSD)
1 x Western Digital Caviar Black WD1002FAEX 1TB 7200 RPM SATA 6.0Gb/s 3.5" Internal Hard Drive -Bare Drive
1 x NEC Display Solutions EA231WMI-BK Black 23" 14ms(WTB) IPS Panel Height/Pivot/Swivel adjustable stand Widescreen LCD Monitor
1 x LITE-ON 24X DVD Writer Black SATA Model iHAS424-98 LightScribe Support
1 x Microsoft Windows 7 Ultimate 64-bit 1-Pack for System Builders - OEM
1 x DIAMOND ATI Theater HD 750 Tuner Card TVW750PCIE PCI-Express x1 Interface
Various Lian-Li upgrades. Added a Fan Speed Controller, two front fans and a slim Hard Drive bay. these were added in order to accommodate the video cards.

As for gaming, I cant stress this system. Games that support crossfire seem to never turn it on since the framerate s already high. The best stress test so far has been the Aliens vs Predator demo, which runs smooth using crossfire throughout the entire demo. Even then It doesn't seem to stress out the vid cards or the processor cores for that matter.

Anyway, this shouldn't affect Landel programming, since I do all of my programming in a virtual machine, and I can just port the VM over to this machine and lose no dev time, but most of my free time is going into working out issues with this system. Although other than a UPS and a 2.5 HDD converter, there shouldn't be any more major issues.

Re: Blind Watchmaker Posted by: 68
Date Posted: May 11, 2010, 9:16pm
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It is done

There are three versions of this program that I have written.   The first on was TOBEOR and took about an hour to program.  Based of of TOBEOR was RANDGENE and it added my APLPHA coding to make use of Julian cryptograms.  It took about 5 hours to program and the first time I ran it, it had no errors.  Nice luck there, eh?  The latest is GENETEST and it took about 8 hours to program and was full of errors. They all "evolve" the word "darwin" from a set of random numbers.  TOBEOR and RANDGENE use brute calculation to do it, while GENETEST uses "evolution" to reduct the number of errors and generations, but it has more steps so it takes about the same amount of time as RANDGENE.

My current project is to use RANDMATX, a random matrix generator I built, to create a evolving shape on the graph screen.  It will start as a random point and turn into a "cell", a "frog" and a "human" along with a spiral somewhere as a TTGL reference.   It will be a while before it is done though.  All of this is done on my TI 89 titanium.  This last program will have probably three parts as well.

Re: Blind Watchmaker Posted by: hiryu
Date Posted: May 10, 2010, 11:16am
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Interesting...

Re: An introduction Posted by: hiryu
Date Posted: May 10, 2010, 9:38am
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Greetings,

Its rare to see other people that still have a TI-89 & do basic programming - seems like alot of the calc population is 83/84 & ASM coding.

An introduction Posted by: 68
Date Posted: May 9, 2010, 10:46pm
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I began working with TI-Basic several years ago when I got a Ti-82 for free.  I learned to program it mostly for fun, but grew gradually more serious about it, learning as much as I could.  Last year I invested in a TI-89 titanium, and began to do all of my serious programming on that.  I can program in C++ and BASIC as well as TI-Basic.  Most of my programming has to deal with mathematical modeling, but I have begun to work more into the interactive edge of it.  

To everyone,
Greetings!    

Blind Watchmaker Posted by: 68
Date Posted: May 9, 2010, 6:15pm
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I have been working on a program that is similar to the program used in Dawkins book.  Random inputed letters are converted in to a numerical format, and than randomized and loop until the word DARWIN is on the screen.  the program is being written on a ti 89 titanium.    

Re: Project "Legends of Landel" Posted by: hiryu
Date Posted: May 6, 2010, 12:46am
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Well since BGCv2 is moving along nicely - I should be back to this project 100% by the beginning of June. Probably when I am bored or have some free time during the next week or so - I will draw & color a character listing of all the known main characters so far planned in the game - possibly a short bio along side them as well for reference.

  Re: Bubblegum Crisis 89' gets a Reboot Posted by: hiryu
Date Posted: May 3, 2010, 10:07am
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Update #9

When enemy is defeated - they 'phase' out like in FF6. (Idea & Original Code comes from FryedSoft himself) Replaced more of the in-game PopUp menu systems with custom drawn ones (Game Over window & Enemy Special Attack window added)





Update #10

Removed the old gear popup window & updated it with an animated GUI.



Update #11

Removed the PopUp for the Start/Load Game screen & Save/Quit Game screen -added animated GUI for both. Also started coding the storyline prog(finally!). Here is a demo of how the output of the story prog will be.



Update #12

Revised the medkit program & GUI. Works for both "in"/"out of" battle systems.



Update #13

Fixed alot of the issues with the Scan skill & replaced it with a custom graphic box. Added a new icon that pops up when you attempt to use a skill when you do not have enough TP. The skill Concentrate now pops up an icon to represent the 'Power Bar' level going up.



Update #..1..a.$..ah screw it - its an update

Well to summarize this update - ALL TI-89 popup menus have been removed & replaced with their own GUI or icon..etc.etc.
Found more bugs - fixed em. Finally I can say I am down to 2 major things I have to complete to have a working beta:
1. Enemy/Game Balancing
2. Story/Arc Game Progression

  Re: Bubblegum Crisis 89' gets a Reboot Posted by: hiryu
Date Posted: May 2, 2010, 6:44pm
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Update #5

Added a muzzle flash animation prog - it adjusts for all 3 gears (ADpolice Suit, Hardsuit, & Typhoon II) & fires correctly based on the attack or tech that calls for either single shots or multiple shots.



Update #6
Changed the GUI for the Victory! window.



Update #7
Changed the GUI for the Level Up window. Level up process gives you base stats & then you have to choose your primary stat bonus & a secondary stat bonus. The new GUI update shows which stat you have chosen while blocking out the stats that were not selected.



Update #8
Changed the entire look of the menu system - added an animated GUI for the main menu. Folders rotate when using the left & right arrows - while the text field tells you which folder you stopped at. The animation only shows a couple of the folders - I did not include all 6 folders in the animation - didn't see the need to.


  Re: Bubblegum Crisis 89' gets a Reboot Posted by: hiryu
Date Posted: May 1, 2010, 12:27am
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Update #1
Went back & revamped the GUI interface of the MedLab & TechLab. Went into the code & made some tweaks to medlab & techlab to run faster.

Tech Lab now displays information correctly in the gear list & status list. If you do not have the gear "N/A" will appear in the gear list, while "--" will appear in the status list. If you do have the gears, they will appear in the correct fields. The status list will show a % of how much the gear is intact from damage, while being at zero will show "DG"(damaged gear). Should make for a better in-game experience with these simple changes.

Med Lab


Tech Lab
      

Update # 2

Updated the GUI interface for the Tokyo City Bank & tweaked the code for the bank to notify if account is not created. If account is created the bank displays the amount of credit you have.



Update # 3

Updated the GUI interface for the stat screen & tweaked the code to incorporate gear changes/account changes.





Update # 4 [Replaced by Update 8]

Rearranged the menu system for quicker access. Started designing the storyline/quest log system for story progression.


  Re: Bubblegum Crisis 89' gets a Reboot Posted by: hiryu
Date Posted: April 29, 2010, 11:30pm
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Well this weekend is going to be a hard run on BGCv2. Depending on friend activities & family events - I should have alot of it completed & will post the progression as it comes all this weekend. I would really like to get this project done & be able to 100% focus on Landel.

  Re: Bubblegum Crisis 89' gets a Reboot Posted by: hiryu
Date Posted: April 29, 2010, 3:05am
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You should - need something to do inbetween updating my deviantart site & working on the games. +_+

  Re: Bubblegum Crisis 89' gets a Reboot Posted by: tifreak8x
Date Posted: April 29, 2010, 1:53am
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><

Been working on pokemon slowly but surely, I should take some time to update the post on here about it.

  Re: Bubblegum Crisis 89' gets a Reboot Posted by: hiryu
Date Posted: April 24, 2010, 7:23pm
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I plan to get back to working on this game as soon as I am not sick...

Re: Mini Comic Fun =_= Posted by: fryedsoft
Date Posted: April 23, 2010, 10:40pm
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Just for a heads up, Hiryu got a deviantart site

http://hiryurhys.deviantart.com

  Re: Bubblegum Crisis 89' gets a Reboot Posted by: tifreak8x
Date Posted: April 22, 2010, 9:40pm
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lol wow that is looking amazing, great artwork on all those screenshots.

REALLY need to be here more often.. <<;

Re: Project "Legends of Landel" Posted by: tifreak8x
Date Posted: April 21, 2010, 2:45pm
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nice to see progress is still being made on your games, I really need to remember to jump up on here more often. <<;

Re: Project "Legends of Landel" Posted by: fryedsoft
Date Posted: April 14, 2010, 12:11am
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Well, here's the next update. same as the last one.

During the first month of April, (Easter weekend and the week after), I end up going to Washington DC to watch my 2 cousins for a week, since I have to burn vacation time before I lose it and they use it to do other things, (like watch them for the other vacation times) I go down there for awhile. It's fun and it gets me closer to a Micro-Center to buy computer stuff. Nothing really there that I need this time though. Anyhow, no chance to program there, since I have to watch them like a hawk or they'll run off to provoke the neighbor's pit bull or something.

On top of that, the RV is back in my Driveway. And any free time has been going into that since it's currently got a gas leak on the main gas line which also messed up the brake lines pretty good. This gives you not only the bonus of a 11000lb RV going out of control with brake loss, but a spectacular fireball when you hit something. Since I just put $75 in gas in the thing, I've been doing whatever it takes to stop the leak.

And the job's still there sucking more time from me with a virus scan roll-out, registration, inauguration of the new president, and computer swaps looming on the horizon.

coded some of the basic structure for the buynsell routine, but still needs a ton of work.

  Re: Bubblegum Crisis 89' gets a Reboot Posted by: hiryu
Date Posted: March 11, 2010, 12:09pm
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Well after another grueling night of caffeine and no sleep - I managed to finish and test the MedLab & TechLab features. I really need to finish the bank system next - running around testing things with no money sucks >_<


If I get more done - I will post some screenshots.

-peace


March 12 - Edit

Have the Bank System started - I now can earn money - Woohoo! >_<
Still have a ways to go with it - since it also applies to the storyline and quest system. Fun =_=

  Re: Bubblegum Crisis 89' gets a Reboot Posted by: hiryu
Date Posted: March 10, 2010, 11:55am
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Well last 12 hrs was a hard run on BGCv2 - I finally have a working alpha build. Its got a long ways to go apparently - but hey it runs
Finished most of the basic stuff & got all the errors I could find - fixed. Next on the agenda is probably adding all of the building functions & possibly add animation attacks to the fight engine.


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