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  <title>Projects</title>
  <link>http://www.bluecrimson.com/cgi-bin/forum/Blah.pl?</link>
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   <title>Doors CS 7.0 Released</title>
   <link>http://www.bluecrimson.com/cgi-bin/forum/Blah.pl?m-1282715854/</link>
   <comments>http://www.bluecrimson.com/cgi-bin/forum/Blah.pl?m-1282715854/#num1</comments>
   <description><![CDATA[<img class="imgcode" src="http://www.cemetech.net/img/dcs/dcs7/promo/dcs7logo_simple.png" alt="" /><br /><br />After a long summer of coding and debugging, Doors CS 7.0 has finally been released! This milestone comes three years since the last major release of Doors CS 6.0 in April 2007 and two years since the incremental release of Doors CS 6.2 in May 2008.&nbsp;&nbsp;Nine years since its <a href="http://dcs.cemetech.net/index.php?title=Version_History" title="dcs.cemetech.net/index.php?title=Version_History" onclick="target='_new';">humble beginnings</a> as a crude BASIC shell, Doors CS 7.0 aims to bring a full set of features and rock-solid stability to users and coders alike.&nbsp;&nbsp;It supports MirageOS, Ion, Doors CS, and nostub BASIC and Assembly programs, and contains full support libraries for XLib, Celtic III, PicArc, (partially) Omnicalc, and the new DCSB Libs that let Doors CS coders use features like the DCS GUI.&nbsp;&nbsp;The HomeRun feature lets you execute any type of program, BASIC or ASM, archived or not, from the TI-OS homescreen.&nbsp;&nbsp;The Doors CS desktop lets you view your programs and folders, organize them into nested folders, cut, copy, rename, lock, archive, hide, and even edit programs, and change settings and options from the DCS Menu.&nbsp;&nbsp;Doors CS 7.0 adds more robust protect from data loss due to RAM Clears, including automatic restoration of the user's folder structure.<br /><br />For ASM developers, Doors CS offers a full suite of features, adding the DCS GUI system, and Associated Program system that automatically opens files in their associated viewer/editor, and much more on top of a full complement of MirageOS and Ion-compatible libraries.&nbsp;&nbsp;BASIC programmers can take advantage of support for every popular BASIC library built directly into the shell.&nbsp;&nbsp;Full information about Doors CS can be found at <a href="http://dcs.cemetech.net">http://dcs.cemetech.net</a>, including a (very) exhaustive <a href="http://dcs.cemetech.net/index.php?title=Features" title="dcs.cemetech.net/index.php?title=Features" onclick="target='_new';">feature list</a> and <a href="http://dcs.cemetech.net/index.php?title=Screenshots" title="dcs.cemetech.net/index.php?title=Screenshots" onclick="target='_new';">screenshots galore</a> for your viewing pleasure.<br /><br />Download Doors CS 7.0 today and unleash the full power of your graphing calculator!<br /><br /><strong>Download</strong><br /><img class="imgcode" src="http://www.cemetech.net/img/icon/dl.gif" alt="" /> <strong><a href="http://www.cemetech.net/programs/index.php?mode=file&amp;path=/83plus/asm/shells/dcs7.zip" title="www.cemetech.net/programs/index.php?mode=file&amp;path=/83plus/asm/shells/dcs7.zip" onclick="target='_new';">Doors CS 7.0</a></strong><br /><br /><strong>Other Useful Downloads</strong><br /><img class="imgcode" src="http://www.cemetech.net/img/icon/dl.gif" alt="" /> <a href="http://www.cemetech.net/programs/index.php?mode=file&amp;path=/text/calcinfo/dcs_sdk.zip" title="www.cemetech.net/programs/index.php?mode=file&amp;path=/text/calcinfo/dcs_sdk.zip" onclick="target='_new';">Doors CS 7.0 SDK</a> - The official Doors CS 7 SDK<br /><img class="imgcode" src="http://www.cemetech.net/img/icon/dl.gif" alt="" /> <a href="http://www.cemetech.net/programs/index.php?mode=file&amp;path=/83plus/asm/programs/docde6.zip" title="www.cemetech.net/programs/index.php?mode=file&amp;path=/83plus/asm/programs/docde6.zip" onclick="target='_new';">Document DE 7</a> - A text editor demonstrating the power of Doors CS.<br /><img class="imgcode" src="http://www.cemetech.net/img/icon/dl.gif" alt="" /> <a href="http://www.youtube.com/watch?v=xUIMCdliJMQ" title="www.youtube.com/watch?v=xUIMCdliJMQ" onclick="target='_new';">Doors CS 7 Teaser Trailer</a><br /><br /><img class="imgcode" src="http://www.cemetech.net/img/ss/000293.gif" alt="" /> <img class="imgcode" src="http://www.cemetech.net/img/ss/000294.gif" alt="" /> <img class="imgcode" src="http://www.cemetech.net/img/ss/000295.gif" alt="" /> <img class="imgcode" src="http://www.cemetech.net/img/ss/000309.gif" alt="" />]]></description>
   <pubDate>Wed, 25 Aug 2010 06:57:34</pubDate>
   <dc:creator>KermMartian</dc:creator>
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   <title>Blind Watchmaker</title>
   <link>http://www.bluecrimson.com/cgi-bin/forum/Blah.pl?m-1273428900/</link>
   <comments>http://www.bluecrimson.com/cgi-bin/forum/Blah.pl?m-1273428900/#num1</comments>
   <description><![CDATA[I have been working on a program that is similar to the program used in Dawkins book.&nbsp;&nbsp;Random inputed letters are converted in to a numerical format, and than randomized and loop until the word DARWIN is on the screen.&nbsp;&nbsp;the program is being written on a ti 89 titanium.&nbsp;&nbsp;&nbsp;&nbsp;]]></description>
   <pubDate>Sun, 9 May 2010 19:15:00</pubDate>
   <dc:creator>68</dc:creator>
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   <title>Text Scrolling Routine</title>
   <link>http://www.bluecrimson.com/cgi-bin/forum/Blah.pl?m-1165699464/</link>
   <comments>http://www.bluecrimson.com/cgi-bin/forum/Blah.pl?m-1165699464/#num1</comments>
   <description><![CDATA[Update on the game:<br /><br />I have created a scrolling menu list, though I am still working on making the text get cleared...<br /><br /><img class="imgcode" src="http://www.tifreakware.net/tifreak8x/textscroll.gif" alt="" /><br /><br />What do you think??]]></description>
   <pubDate>Sat, 9 Dec 2006 21:24:24</pubDate>
   <dc:creator>tifreak8x</dc:creator>
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   <title>Pokemon Purple 83+</title>
   <link>http://www.bluecrimson.com/cgi-bin/forum/Blah.pl?m-1165427554/</link>
   <comments>http://www.bluecrimson.com/cgi-bin/forum/Blah.pl?m-1165427554/#num1</comments>
   <description><![CDATA[I don't know if you all have seen my version of Pokemon yet, you can download the latest version here: <a href="http://www.ticalc.org/archives/files/fileinfo/382/38297.html" title="www.ticalc.org/archives/files/fileinfo/382/38297.html" onclick="target='_new';">http://www.ticalc.org/archives/files/fileinfo/382/38297.html</a><br /><br />some screenshots:<br /><br /><img class="imgcode" src="http://tifreakware.net/pokemon/plt1.gif" alt="" /><img class="imgcode" src="http://tifreakware.net/pokemon/plt3.gif" alt="" /><br /><img class="imgcode" src="http://tifreakware.net/pokemon/plt2.gif" alt="" /><img class="imgcode" src="http://tifreakware.net/pokemon/plt4.gif" alt="" /><br /><img class="imgcode" src="http://tifreakware.net/pokemon/plt5.gif" alt="" /><img class="imgcode" src="http://tifreakware.net/pokemon/ptl6.gif" alt="" /><br /><br />That is of Pallet Town. There are more leading to Veridian, I believe it is called, but not all of it is complete. The buildings are not yet ready to be entered, that is one of the many things that I am working on for the next release.<br /><br />Here are some other misc. screenshots:<br /><br /><img class="imgcode" src="http://tifreakware.net/tifreak8x/pokemon/ss/menu.gif" alt="" /><br /><img class="imgcode" src="http://tifreakware.net/tifreak8x/pokemon/ss/ashid.gif" alt="" /><br /><img class="imgcode" src="http://tifreakware.net/pokemon/pmt4.gif" alt="" /><br /><img class="imgcode" src="http://tifreakware.net/tifreak8x/pokemon/ss/ppl1.gif" alt="" /><br /><br />Upcoming release items:<br /><br />Enter into buildings in Pallet and Veridian.<br />Add maps through Pewter, at the very least, might add all the way to cave.<br />Add Pokedex system, with all Pokemon<br />Add dynamic item menu<br />Add pokemon Party menu (not entirely sure how to accomplish this yet <img src="/blahdocs/Smilies/wink.png" style="vertical-align: middle" alt="" />)<br /><br />I might add other things as I get to it, but for now, this is what I am shooting for.<br /><br />Oh, did I mention that this game, save 2 asm programs, the Titlescreen, which was made in rigview, and prgmRESOURCE, which allows the use of the archive, is made entirely in BASIC??<br /><br />As I get more info, I will post about it.<br /><br />This game is only about 2-3% complete.<br /><br /><br />Edit: Here are some sprites for the Pokemon. They are stored in hex in a string and converted using the hex-2-sprite prog that weregoose severely optimized. <img src="/blahdocs/Smilies/lol.png" style="vertical-align: middle" alt="" /><br /><br />Pokemon #1 in color:<br /><a href="http://www.tifreakware.net/tifreak8x/pokemon/ss/poke1a.bmp" title="www.tifreakware.net/tifreak8x/pokemon/ss/poke1a.bmp" onclick="target='_new';">http://www.tifreakware.net/tifre...n/ss/poke1a.bmp</a><br /><br />Pokemon #1 on calc:<br /><a href="http://www.tifreakware.net/tifreak8x/pokemon/ss/poke1calc.bmp" title="www.tifreakware.net/tifreak8x/pokemon/ss/poke1calc.bmp" onclick="target='_new';">http://www.tifreakware.net/tifre...s/poke1calc.bmp</a><br /><br /><br />Pokemon #2 in color:<br /><a href="http://www.tifreakware.net/tifreak8x/pokemon/ss/poke2a.bmp" title="www.tifreakware.net/tifreak8x/pokemon/ss/poke2a.bmp" onclick="target='_new';">http://www.tifreakware.net/tifre...n/ss/poke2a.bmp</a><br /><br />Pokemon #2 on calc:<br /><a href="http://www.tifreakware.net/tifreak8x/pokemon/ss/poke2calc.bmp" title="www.tifreakware.net/tifreak8x/pokemon/ss/poke2calc.bmp" onclick="target='_new';">http://www.tifreakware.net/tifre...s/poke2calc.bmp</a><br /><br /><br />If you would like to see other screenshots: <a href="http://tifreakware.ath.cx/index.php?showtopic=462&amp;st=0">http://tifreakware.ath.cx/index.php?showtopic=462&amp;st=0</a><br /><br />What do you think? <img src="/blahdocs/Smilies/smiley.png" style="vertical-align: middle" alt="" /> And suggestions?]]></description>
   <pubDate>Wed, 6 Dec 2006 17:52:34</pubDate>
   <dc:creator>tifreak8x</dc:creator>
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   <title>Super Mario 68k</title>
   <link>http://www.bluecrimson.com/cgi-bin/forum/Blah.pl?m-1164409278/</link>
   <comments>http://www.bluecrimson.com/cgi-bin/forum/Blah.pl?m-1164409278/#num1</comments>
   <description><![CDATA[<a href="http://tifreakware.calcgames.org/lachprog/">http://tifreakware.calcgames.org/lachprog/</a><br /><br />In there you will find screenshots, a demo for download, and a lil bit more. <img src="/blahdocs/Smilies/smiley.png" style="vertical-align: middle" alt="" /><br /><br />He just posted new screenshots of the game up in the screenshots, and a concept title screen. He would like your opinion on it, and will hopefully have a few more up soon, which he will probably start a poll up for.]]></description>
   <pubDate>Fri, 24 Nov 2006 23:01:18</pubDate>
   <dc:creator>tifreak8x</dc:creator>
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